Some stat bonuses could be acquired by savvy gun-building, how the parts are arranged, and would allow a lot more possibility than just gun mods (someone add the triple/quad/octo barreled gun mods, please!). It would add a level of diversity to current gun mods, like true attachments (bayonet, grenade launchers, shotgun modifications, things like that). Also it would set us free from the “This gun already has all the mods it can support” bit and leave the ending bulk of the weaponry up to us (could go for the lightest, simplest gun possible, or a barely-carryable multi-function murder machine). Could even do separate quality of parts, where total weight and efficiency would be affected… Mainly it’d be used for attaching reasonable and effective NON-gun mod items to weaponry…
All I really thought about initially was that it’d make for some awesome screenshots to show off with, same as vehicles, and that surely the vehicle framework could fairly easily be altered to this purpose to save some work time…
Guns already have their mods listed in sub-text, but at the moment all you can do is install either zero, one, two, three, or four mods of your choice. The end. Basically the same concept applies to vehicles. We could handle all that with a simple text menu, but it leads to nothing unique… If I can design a vehicle shaped like a flying saucer, I should be able to keep adding bayonet after bayonet to my gun, or eleven attachments, or stud it with nails or broken glass, or attach a mini-flamethrower or a defensive steel plate to my bow, or steel spikes to my grenade, or a rubber grip on my crowbar as long as I’m ready to deal with the potentially hideous volume and weight from doing so.
Just had to throw the idea out there in case it caught anyone’s interest 