[quote=“i2amroy, post:52, topic:9483”]I seem to be making a habit of posting really large responses in this thread. 
I actually looked into making them a soldier first, then a zombie, when I was designing them (which is the only real reason they ended up being a zed instead of a robot). Assuming they have a good IFF detector (which I was originally assuming would be equipment, but could work just as well as a smaller bionic) then even if they activated their weapon accidentally then it wouldn’t actually detonate on anything nearby, since there wouldn’t be any registered hostiles. In addition the idea is that the device would also allow a more greater degree of manual control over the released grenade if needed, it’s just that the zombie isn’t utilizing that part of the equipment/implant anymore.
As for the zombie intelligence, it basically has to do with what the ooze decides to invest in (as I mentioned earlier), and how much power it currently has available to it for zombie use. This changes somewhat depending on what the person was prior to being zombified, what has happened to them since, and what other zombies are in the area (since their’s a total energy alotment for a given area as well). In general you should have a basically sliding scale of physical vs mental prowess, with zombies in one lacking in the other. You should also generally have all of the different traits improve somewhat over time (Which is what we’re starting to see with the new upgrade system). It’s a kinda rough guideline, but that’s because technically the ooze could go all of the way from investing no real energy at all (and making a decayed zed) all of the way up to making some sort of super-hulk with genius level IQ. It’s just there’s no reason for the blob to invest that much energy in any one given zombie when it has other, more useful uses for the same energy, be they here or on other dimensional planes.
And really the reason we don’t have enemy design rules is because ultimately the lore is flexible. There are no “hard and fast” lore rules, there is just a sliding scale ranging from “not really implemented, so you just need a semi-valid reason to change” to “implemented and basically canon for years, if you want to change this you better have a very good reason and explanation”. If you come up with a really cool idea that fits all of the lore but this tiny anecdote in one of the newspapers (which aren’t designed to be that reliably anyways) you are totally allowed to change the lore to let your creation fit. Similarly if you have both something really cool and a really good reason why some of the older lore should be modified somewhat you could probably get away with that as well. That’s part of the job of the mainline devs; to collectively decide what parts of the lore can be bent in any given case and what parts can’t.
Lastly smokers and at least a handful of the more esoteric things such as the darkness bionic are really only in because they got grandfathered from back in a time before we had stricter explanation limits. They’re things that don’t really have good realistic explanations (though we try to justify them occasionally if we can), but they’ve been in the game for so long now that we can’t exactly just remove them.[/quote]
Ohh yeah this clears up a lot. Also damm… I fell into the mistake of assuming and you know what they say about assuming
sorry for that.
DOn’t get me wrong I like the idea of grenadiers they seem interesting and they bring something new and neat to the good-old zombies
It’s just the first time i read about them they seemed like they don’t make sense realism wise.
Though one thing I would like to say is that I didn’t mean we need hard rules but there should be explanations like what you gave me about the grenadier so it’s easier to understand how they work what they are capable of, how they react to different stimuli. Like sometimes I forget that zombies are not the regular zombies but they are infected by a hive-mind thingy(?) so they are able to do things that regular zombies(like in the walking dead for example) can’t.
Actualy what I think is want is a text about the different things in the cata univers with maybe a 80-100 words explaining them. Like in the style of a scientific publication, that would be cool… Though that’s a lot of work I understand. Although that way when there is a problem about something lore wise people could seek it for guidlines, I guess…?