Don’t do that.[/quote]Perhaps the best way you could get into the character instead of just ‘playing a game’ or whatever is to take a randomly generated character. Will they be optimal? Not even close. Will they stand a chance at surviving? Almost Certainly! Will they die in some horrible fashion? Likely! But, go ahead and take a minute to see what you got for traits, stats, and profession. I’m not sure how exactly the random character thing works, so you might get some truly odd combinations like an MD or something that can’t read, but don’t let seeming contradictions like that toss things right away. Sometimes they just mean there is a really good story there (Perhaps there was some mixup at the hospital and a patient’s friend/relative got mistaken for a newly arrived doctor.)
Anyway, once you have the random character and have come up with a bit of a story for their life and how they got there, then go do what they might do, not necessarily what is optimal for survival. Is the first thing you’d do bash down a locker to make a crowbar to fight off undead? Maybe don’t even do anything special until your character actually sees undead to realize they’re a problem. Oh, and don’t grind. Sounds weird, I know, but it doesn’t exactly make a ton of sense to go ‘Okay, I’m going to make a big stack of pointy sticks so that I can learn to make a bow’ or whatever. Let skills come naturally. Bonus points for not butchering/smashing zombies till you see them reanimate or read it from somewhere in game.
This sort of thing is likely to get alot of characters killed, but I think in the end you’ll end up having alot more fun with a character that dies in their first couple days that you really have a connection with than a perfectly tweeked super soldier who’s every move is simply ‘mechanically, this is the best thing to do’.