Any tips? At one year I don’t really have much in the way of combat stats because I try to avoid combat, now I’m facing scary things like hulks/masters/shocker brutes more often and I can only resort to blasting their faces with a shotgun a few times for fear of being mauled. Should I create a training pit or does that have very little return for the effort?[/quote]
Honestly, my biggest tip would have been to get some BUFFS!!. But they got removed. MMR is a relic from when characters were more powerful, before the time of the Great Nerfing.
Invest in a doomcar and cover it in turrets. Get some RM13 armor, that stuff is amazing. Get an A7 laser rifle and a shitload of bionic power.[/quote]
Wasn’t RM13 armor nerfed into the ground?
I’ve had success personally with heavy survivor gear with flame resistant gear underneath, a duster, and various holsters. The pneumatic bolt driver is really cheap to craft ammo for, and headshots will kill most enemies in one shot. Keep an automagnum(and some magazines) in a holster so you have a backup if the bolt driver runs out of ammo and it’s too nasty to reload, or something dangerous spawns and you need to drop it fast. 8x40m HVP rounds will kill pretty much anything in that gun.
If you have a lot of ammo, you can use a rifle instead as your primary weapon. A modded SCAR-H with 7.62x51 incendiary rounds is extremely accurate for single shots and has a good burst if you need to dump a lot of death at something quickly. Also supports drum magazines. Kind of makes the automagnum redundant, but I keep it anyway just in case.
Your murderbus should be fully coated in military composite plating, and is kind of always a work in progress. I haven’t found turrets strictly necessary, but my preferred setup for these is extremely heavy with tons of armor. Put the necessary parts in there to support life, solar panels/funnels on top, kitchen units/buddies/welders/forges/chemistry/etc. and you can pretty much keep an endless supply of dehydrated meats/veggies and clean water.