Whenever I quit the game (Whether it’s through the main menu or just by clicking the X on my window), the game closes, and then I get a “cataclysm-tiles.exe has stopped working” error.
Error log is:
Problem signature:
Problem Event Name: APPCRASH
Application Name: cataclysm-tiles.exe
Application Version: 0.0.0.0
Application Timestamp: 52926d6e
Fault Module Name: cataclysm-tiles.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 52926d6e
Exception Code: c0000005
Exception Offset: 0003c53c
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 2057
Additional Information 1: ff25
Additional Information 2: ff25a1640e9776ce8d600bc17fee902f
Additional Information 3: 2156
Additional Information 4: 215698a870f5cc7df80a12fd88b4881b
As an update, I tried a manual build and the game works fine with that (Unfortunately for whatever reason manual-building the game doesn’t give me a specific git number), so I’m wondering if this has anything to do with the way Jenkins builds the games each time new commits are pushed to master.
This applies to the Curses build of Cataclysm, I can’t vouch for the SDL/Tiles build however, as I’m having problems compiling that build properly right now.
Either way, I have a sneaking suspicion it’s Jenkins’ build doing something wrong somewhere, as I was getting the crash-on-exit on both the Curses and SDL versions of Jenkins’ build, and the curses version of my own build has not experienced crash-on-exit.