TL;DR - food freezing mechanics are bad ATM and needs to be optional or adjustable in-game
So, after getting a new computer and updating to 0.D Danny I found out that everything is now frozen. Water in toilets, almost any food item is frozen or freezes very quickly even if stashed close to the body.
I struggled to get used to it, but after a few restarts I can’t really get around it. It just doesn’t feel right to me. Things freeze way too fast, at temperatures that seem too warm. This is without measuring with thermometers in game - I base this purely on the way I interpret the ambient temperature in game using the state of my character and the environment. If small puddles in the swamp aren’t frozen solid then a few gallons inside an insulated room in an insulated house shouldn’t either. If my character comfortably minces around in compression shorts - a can of tuna in his slingpack shouldn’t be frozen solid. Also - have you ever tried mushy, defrosted berries? Friggin delicious, yet I get a morale penalty.
I realise this might not be and easy fix, and that there are complex mechanics behind - resulting from AMAZING work being done trying to set up parameters for a living game world. But I wish it was optional for now in game menus, perhaps via the mod system?
- I’ll do some reading and see if I can downgrade to an earlier build for now, cheers.
Anyhow, massive thanks to all the awesome work being done constantly.