[quote=“Kevin Granade, post:24, topic:6475”]Meh, flight happens all the time in 2.5D environments, you just end up discarding a bunch of details because it’s not a flight simulator. The more pertinent question is whether it’s worthwhile to go to the trouble of implementing manual flight control for vehicles considering that your options are flying from airport to airport and suicidally crashing into buildings. You can drop things out of the aircraft, and maybe fire guns, but I don’t see that either of those require manual control, which would be clunky, hard to implement, probably buggy, and most likely unsatisfying.
If you want a vehicle to fly, it needs to be designed for it from the get-go, which pretty much means using an already-constructed aircraft, or possibly assembling an ultralight. Bolting wings or helicopter blades on your car… bleh.
I have no problem with the survivor strapping a JATO unit to their car, but if they do so, there are two options.
- It’s heavy enough to not go airborne.
- It isn’t, and it goes airborne, and you die.
Side note, if your reasoning includes, “since it’s the future”, I will ignore everything you say.[/quote]Yeah, basically you’d simply add a different category of vehicles; aircraft parts could only be used on aircraft, and regular vehicle parts could only be used on ground vehicles, and all-purpose parts could be used on both. In the construction menu you’d have a new option; “begin aircraft construction”, which you’d need a an “aircraft frame” to begin.