The computer skill does really cool things right now:
hack into evidence lockers, medical analysis systems, laboratory cybernetics coffers, etc.
The problem is that you can’t do those things every day. They are all high-skill actions that you do at most every other in-game day. The only way to build up or maintain your skill is by constantly reading computer books.
Some more basic actions are in order, which should provide some reasonable benefit and train the skill.
I agree that computers should not be a required skill, but right now good luck using it at all with skill rust on. While you’re reading that SCIP book for hours you’re going to lose precious dodge, electronics, mechanics skill, etc.
At it’s most basic, simply put computers that you can hack in more places, please, with smaller rewards and which are easier to hack. Like, instead of even hacking them you are just using an unfamiliar interface or whatever. For instance, the Labs could have various terminals at different clearance levels; maybe accessing a supply closet with extra batteries is a low skill check but getting the CBM supply to open up is harder.
I’m not even saying that ‘hacker’ should be a complete playstyle, just a more valid complement to some other playstyle.
Though I really would like to build a terminal in my house/mobile fort and collect data from various labs and so forth on it.