So, right now, the computer skill lets you do neat things, but very infrequently. Things like hacking hospital computer equipment and so forth should be the high end uses of the skill, not the only uses. How about some lower-risk, lower-reward actions? And hand-in-hand with that, let’s make terminals craftable and usable at home.
-Make new items:
[ol][li]monitor - cannot be crafted[/li]
[li]computer - can be crafted (with electronics skill 1, computers skill 1) from processor board, 2 RAM, 2 USB drive, 4 scrap metal[/li]
[li]thermoelectric cell - can be crafted (with electronics skill 5) from 5 plutonium power cell, canister, 4 scrap metal, 20 copper wire – this item should be heavy[/li][/ol]
-Make terminals craftable in the construction menu from a monitor, computer, and thermoelectric cell power cell (the power cell is there since at least right now terminals have what appears to be self sustained long-term power)
-USB drives should come pre-loaded with random programs right now, besides the zombie data and the software from the quest we could have video games, cat videos, books, and crafting recipes.
-Using a properly loaded USB drive at a functioning terminal you built, you could play the games (trading nonproductive time at the terminal for a morale boost), watch the cat videos (ditto), read the books (just like using a paper book), or peruse the recipes.
-Installing various software on a computer would be low-end computer tasks that would take time and train the computer skill.
-Maybe a late-game goal high-computer skill task would be incorporating research data from the hospital centrifuge and what you can get at the labs to do… something cool.