I really like the suggestions surrounding the refactoring of the skill rust system, as summarized in this thread (more specifically, this github post). When we get there though, the computer skill will be in a tough space. If reading only raises your “potential”, and you still need practice to attain a higher skill level, it’d be ridiculously difficult to level your computer skill the way things currently are.
So why not create more opportunities to practice this skill. Why is practically every computer in the land a “broken console”? Perhaps your character can boot them up with an appropriate power source in hand. Once booted, you can:
- Hack to attempt to log in
- Hack to attempt to gain root access
This is game is set in the future. Homes are being integrated with computer systems for both convienince and security. Perhaps there are areas within homes that are only accessible through hacking the home’s integrated computer system. Perhaps some appliences can become active through interacting with this computer system.
How about programable driods? They’d require skill in electronics, computers, and/or mechanics. Maybe these driods can do simple tasks for you to allieviate the repetitive tasks you have to do to stay alive. Program a driod to collect water from the local river! (Just hope a predator doesn’t follow it home!) Program it to return to your shelter after you’ve loaded some items into it! (Just hope it doesn’t malfunction and get lost with something important).
There’s lots of fun to be had aside from hacking computers in labs, pharamcies, etc 