[quote=“Coolthulhu, post:10, topic:8741”]OK, so I was wrong. Wrong about it being trivial to implement and also wrong about PLAYER_CLOSE being anger-only.
But I think I got it. I’ll send a PR soon. It might not get accepted today, because it will either depend on or conflict with my monster faction update PR.
The non-trivial part was because the whole vision checking happens in a relatively often used function (vision range), so I couldn’t just fix it the simplest way or it could have a noticeable effect on performance.[/quote]
I’m giving this one priority as a bugfix. Kevin’s aren’t playing nice together either.