OK, guys, thanks for the info. I think I’ve got the hang of it now. Piercing attacks do cutting damage, but armor resistance (to cutting damage) is reduced a bit. There are still a couple of things I’m not too sure about, though:
Cutting is generally better damage against armor
Really? This surprises me, because all the armor I’ve looked at seems to have a higher cutting defense (when there’s a difference between bashing and cutting defenses at all). Of course, I don’t have a clue about natural armor. I’ve just looked at the armor I take from soldier zombies.
Stab and pierce ALWAYS slows you down for random amount of moves.
This surprises me, too, because I used spears (the best weapons I could craft) for a long time in my current game. (Before that, I was using a makeshift crowbar.) I didn’t notice any slow-down, but what period of time are we talking about? You say “random,” but I can’t follow the calculation. It really can’t be a significant amount of time, can it?
Generally, when you get some skill under your belt, the best weapon you have is the best weapon for pretty much anything.
Thanks. Yes, that’s about what I’d been thinking. It hasn’t seemed to me that defenses made much difference. As I mentioned previously, I would expect bashing weapons to be more effective against skeletons, for example, but… I’m not sure I’ve noticed any real difference. I still like to use different kinds of weapons - for role-playing purposes - but I haven’t found any of them to be ineffective.
I guess maybe it would make sense to use piercing weapons against highly armored enemies. But then, as I said, the armor I’ve examined seems to give less protection to bashing weapons, anyway. I don’t know. I guess it just doesn’t seem reasonable to use a sword against a metal robot, for example, so I’d probably switch to something else just for that reason.
Thanks again for the replies!
Bill