[quote=“BevapDin, post:10, topic:7037”]With (0,0) I meant the coordinates of the overmap. They are shown in the map view (bottom right corner): the first number is the z-level, the second the x-coordinate of the overmap, the third is the x-coordinate of the overmap terrain (e.g. house, evac shelter, forest), the fourth is the y-coordinate of the overmap and the fith is the y-coordinate of the overmap terrain.
But to rephrase what I said on my previous post: the game searches for starting locations on the initial overmap only. It does not matter how many overmap have been created in the world, or how many some character has discovered, etc. It simply scans the initial overmap for suitable locations and randomly chooses one of them.
Seems that player expect to start any where in the created world, so maybe this should be changed accordingly.[/quote]
Looks like I was wrong. Sorry, all.