Features with Z-Levels: How it would affect Gameplay

Speaking of parkour maybe the parkour trait can have a little more functionality than just losing no movement points by going over obstacles. Maybe you can climb 1 or 2 z-levels up quickly by wall running and such.

Z-levels; we already have Batman and Spiderman.
What else could you possibly wish for? I don’t get this pre-hash…

Grapnel guns.

maybe add a climbing ability with some type of mutations or maybe a CBM, making you able to climb up skyscrapers without worrying about not having a way back down.

Insect/Spider legs would be expanded to handle that, no questions asked. :wink:

Has anyone completed any of the bounty issues for z-levels yet?

Also, glidesuits and jetpacks. Climb to the top of a large construction crane and fight off a pack of flying fungal monsters. Then dive 30 stories and be perfectly fine because you landed in a cart of hay.

[quote=“BeigeSand, post:26, topic:6920”]Has anyone completed any of the bounty issues for z-levels yet?

Also, glidesuits and jetpacks. Climb to the top of a large construction crane and fight off a pack of flying fungal monsters. Then dive 30 stories and be perfectly fine because you landed in a cart of hay.[/quote]

Nope. CIB’s been our front-runner but it’s no joke, even for a coder of xyr caliber. :frowning:

FTFY

FTFY[/quote]
FTFYx2

What about a pushing ability for zombies or grabber zombies? This may discourage anyone last stand on the rooftop edge against a horde :smiley:

Flying equipment, I could totally see a plutonium jetpack that gives you a few min of flight, or some sorta jump boots/mutation to jump right onto houses.

i can’t see a person in the cataclysm making a jetpack, it would probably be one of those things that you find at the bottom of the lab or a vehicle found in a garage (no idea why it would be in a garage though)

You can already make an auto laser turret and a charging pulse rifle.

To be honest, you could make a “jetpack” in your backyard (a guy actually did). Now, surviving the tests…

You’d be surprised at what people do in their homes. Now if one was to get a jetpack by either means, and not know how to use it, will they end up flipping around the air uncontrollably and fling themselves into the stratosphere?

You’d be surprised at what people do in their homes. Now if one was to get a jetpack by either means, and not know how to use it, will they end up flipping around the air uncontrollably and fling themselves into the ground?[/quote]
fixed for realism.

the only problem is the leg guards then?

[quote=“Keyreper, post:36, topic:6920”]the only problem is the leg guards then?[/quote]No, the big problem is fuel. I think modern jetpacks - homemade or not - have less than a minute of airtime before they run dry.

Making a human-portable device capable of lifting itself and a passenger is no easy matter. The best examples of it have flight times best measured in seconds, and are only technically human-portable even then. Typically it takes a crew to set them up, and they’re so heavy they need separate landing legs because it’s unreasonable for the pilot to carry them around, much less handle landing impact under their weight.
The only practical use I’ve ever heard of for one is a quick excursion to gain a birds eye view of enemy movements, and even then it’s very questionable that it is of any real worth.

[quote=“Kevin Granade, post:38, topic:6920”]Making a human-portable device capable of lifting itself and a passenger is no easy matter.[/quote]Actually, it’s not that hard unless you’re married to using rockets. Check out powered paragliding.

It’s not the rockets that are the issue, it’s the verticality. The problem is vertically lifting itself rather than initiating mostly-horizontal flight. On the broader “human portable flying machine” front, there are a different, but still terminal list of issues, such as the need for large cleared takeoff zones and the inibility to operate in even slightly adverse weather.
Specifically within the context of the game, Hoverable vehicles are attractive because of ease of implementation. For anything else you have to implement some kind of flight envelope and lift/stall speed model, and it’s a pain.