I looked and didn’t see this idea anywhere, actually got the idea from reading someone’s comment about sugar as a disinfectant:
What if it were possible to do things like trying to make your own antiseptics, trying to forge a zweihander, trying to extract battery acid, trying to make explosives, trying to build add-ons to a house
But without the skills required so you can really mess up in potentially interesting ways
Unless I’m misunderstanding something, if you don’t have, for example, like a 4 in the medical skill, you can’t even attempt certain recipes that need at least a 4
What I’m proposing is that you can try these recipes but it’s extremely likely that you screw it up.
I’m thinking of it more as a noob trap for the character, not the player. As in you’d still see what skills you need in order to safely do whatever it is you’re trying to do, but you can make an attempt even at lower levels
Would that completely break progression? Is it a horrible idea? Now that I’m thinking on it, maybe it’s dumb.
I’m just thinking about the Dunning-Kruger effect, and how it’d be funny to have a survivor run up to a crowd of zombies ready to wade in with their new badass gear, only to have their sword shatter, their pipe rifle explode in their face, their armor to fall off like Forrest Gump’s leg braces, and the antiseptic they use actually start to dissolve their skin
Maybe it’d be cool as a mod