It’s been a few patches since I last glanced at the faction screen, since I don’t play with NPC’s, and I noticed that something had changed about the way I remember it looking previously. Last time I looked, it was the Old Guard that were interested in spreading the fungus. No, now it says they’re interested in cultivating knowledge. Apparnetly the merchant faction wants to destroy the world, which is capitalism as per usual I suppose, and that my followers (of which there are none) want to spread the fungus.
Nnnnooooooo, no no no, no. That sounds like a positively horrible idea. I do not want to assosciate nor ally with the behavior-manipulating hyper-parasitic scourge that is the fungus.
That is just me, however. Maybe someone has taken that one fruit thing and decided they want to be mushroom people or something, but not me. Fuck that. I want that shit to burn and get the hell off my land; those fungus fucks scare the crap out of me.
So I was wondering in the future if there would be some way to designate your priorities as you form your own faction. It seems reasonable enough - some people want to play fungus friends, some want to rebuild civilization, some want to burn whats left of the world, some want to be super-mutant god warriors. Is that something that is in the works or am I going to have to go against the grain and stay way the fuck away from anything fungus-related?
Another question: is the priorities of the factions currently randomized? Because it looks strange the way it is in my game.