Experimental Windows tiles both regular and x64
10581
10582
10583
10585
10589
10590
Basically the builds of the past 2-3 days.
Every one of this eventually leads to a crash/bug. Some are right after loading, some after a few minutes of running around a city.
No mods, Fresh install.
DEBUG : Tried removing item from object which did not contain it
FUNCTION : item visitable::remove_item(item&) [with T = item]
FILE : src/visitable.cpp
LINE : 531
I belive itâs this crash right here.
Iâve been playing CDDA for the past 2 weeks in stable 0.E.
My questions are the next:
is this a known issue
am i the only one experiencing this
is there a way i can fix this myself
I can ignore the messege and continue playing however I i figured Iâd inform the forums.
If any other information is required let me know, however Iâd imagine anyone can replicate this with little effort. Also I should mention that this might have happened early into my Stable 0.E playthrough but I wasnât paying attention and skipped it without reading.
Iâve been getting a ton of those (20-50 at a time) on world gen post-10582 and getting them periodically throughout gameplay, but theyâve never caused a crash for me on 10581-10590.
Someone said theyâve seen it in the context of zeds reviving, and Magiclysm players have reported it when summoned items like the bow or magelight disappear.
I can just ignore this and continue playing. Not a crash just a bug. It does happen a lot, if I ignore once with space bar I get one of this errors every time I move one tile for long distances. If i do the Ignore all (I or i) they go away.
Edit. I did also expirience a particular one detached from a city.
Doing the hub quest, âdestroy the robotâ. Right after the robot got hit with the EMP the game gave me this error.
Same here. I was just concerned because the topic says âexperimental crashesâ and crashes are mentioned a lot in the initial post; I thought the issue might have escalated.
this is actually a bug i introduced int he pr preparing for nested containers. sorry.
I still have my nose in nested containers, but if that doesnât fix all of them (no seriously, all of them) then i will look into the individual ones.
I had assumed this was a side effect of a slightly broken mod. But Iâve been having these exact errors every time I start my world, until I hit âiâ for the first time. They seem to pop up when zeds die and spawn stuff. Another time Iâve noticed this is while traveling into fresh mapgen. Sometimes theyâll pop up during long actions like crafting or sorting items, but I assume thatâs zeds getting killed somehow in an area far enough away for them to not get to me and close enough to still be in the reality bubble. It never crashes the game, in my experience, but Iâd bet itâs at least partially responsible for some of the slow downs Iâve had on 0.E. Even when âignoredâ, I imagine this is eating up some cycles. I play with 190+ mods active, havenât updated since 10587. Hope this correlates with someone else issues and helps narrow things down.
Along with getting this bug, Iâve noticed other strange behavior with containers, on a save thatâs been updated from Stable 0.E to Experimental.
Consuming from a container empties it like normal, but Unloading some liquid containers fires this error. Afterward, the Unloaded container is treated as empty, but is still marked as a âplastic bottle of [liquid name]â but with no volume listed. It can also still be Unloaded (transferring no liquid, and firing the error again).
However, on any save and reload, these buggy Unloaded liquid containers will refill their contents to full. And the container they were poured into will retain the liquid from before, effectively making any liquid infinite.
Iâm guessing this is all related to some WIP reworks for nested containers that Iâve seen on the Git for CDDA. But just adding this because I hadnât seen this behavior mentioned yet!
Hey, dudes! Me, and my friend I spot a huge bug in the 0.E version.
To be short - there is no way to increase vitamin B12, C, and calcium upper than 0.
Win 7 64-bit, 6GB operative memory.
It does. The character coughs every seckond, bones breaks, and he is getting cold really often. a speed of healing is much slower. I wouldnât disturb you if it wasnât a big problem.
This doesnât sound âpastâ to me. Itâs known to not be caused by the mods, so why mentioning it? Itâs not necessary to narrow it down to an update as it is already known which PR actually caused this. Donât ya know ?
I would suggest you open up an new topic about this problem in The Garage, it makes it easier to keep follow specific problems.
For now, you canât get higher than 0. 0 means you have no lack of vitamins. Values far below 0 is where problem start.
For now, the vitamin system is not in place. Your symptoms are not caused by vitamin deficit. You might be sick (check status screen with â@â) or you have parasites (take antiparasitic drugs). Your health value is low, you can increase it and the health modifier in the debug menu or by eating healthy.
No, no I did not know and Iâm not sure why exactly youâre harping on about it, tbh. Are you trying to make me feel bad for participating in the discussion or what?