(Sorry for the double post but)
NEW UPDATE!
Everyone (who cares): “Fucking finally!”
Me: “I had a final semester project! it was hard!”
Everyone (who cares): assorted comments probably
So, sights got moved in line with the new ranged weapons update (like everyone (about one person mentioned it) wanted) and the 5 pin sight has become an actual scope (since I found out those existed) and the three pin sight is now the 5 pin sight. Hooray for optics!
Compound bows are now… drumroll ADJUSTABLE! The basic compound bow is now set to a medium draw weight and can be tightened to a higher weight (for super strong characters) or loosened off (for average strength characters) with appropriate damage and range bonuses (and penalties). I could probably also make a junior variant for really low strength characters if people want that? I don’t see it as being useful but if someone wants it…
If anyone’s not already aware, having higher strength than required for a bow increases the range, even though THAT’S NOT HOW THAT WORKS except maybe that got changed. I dunno. It did last I checked.
Arrows are unchanged, but bolts got shifted a bit to have higher range and lower damage since they are shorter and have lower mass. Arrows remain slightly more accurate, since the fletching has a better chance of having an effect over a longer period, and the greater weight helps retain initial launch trajectory. I’m no scientist (yet) but I’m pretty sure that makes sense, so if you don’t like it or have evidence to the contrary say so. Crossbows (and the pneumatic bolt driver) were all nudged up a bit in damage and down a bit in range to compensate, so overall you probably won’t notice the difference, but it makes me happy so don’t question it.
Existing pneumatic guns have had a couple of new mod locations added, so you can stick on all your favourite attachments. Also bumped up their dispersion a bit since it was weirdly low. Pneumatic bolt driver also lost a bit of damage and range, to hopefully differentiate it from…
NEW PNEUMATIC WEAPONS!
- First, a homemade pneumatic sniper to complement the existing assault rifle and bolt driver, with a massive reload time and MASSIVE DAMAGE! (disclaimer: Really not that massive) Also range. Basically a sniper rifle, but shoots arrows. As the description states, surprisingly noisy.
- Second, the Airbower! A commercially made (you can’t craft it) pneumatic arrow launcher. Reasonably similar to the real-life weapon of a similar name, this holds three arrows and can fire them off with power and accuracy. A nice find for the experienced hunter, and a strong middle-ground between the weaker bolt driver and the single-shot sniper. Additionally, it has an activated mode to turn on an automated air compressor which reduces your reload time substantially, at the cost of some UPS power and noise. Unfortunately the only way I know of to make this happen was to make it cost power when you fire, so you could totally turn it on, reload a bunch at full speed, then turn it off to actually shoot without using any power, but that’s on you if you do.
- Finally, the A22 bolter! Basically an SMG that shoots crossbow bolts. Uses UPS to get a reasonable reload time and has minor full auto. Pretty sweet, if you can find one. Unrelated to angry space marines, but it seems to work better if you pray to it for some reason.
New stuff and some existing stuff can now spawn (rarely) in certain common places, and some rarer places. Pretty much all the base archery stuff has been added to sport item groups, so you should find bows, arrows, sights and such in all the usual sport stuff places. More traditional bows, crossbows, bolts, and arrows now have a pretty good chance to spawn in museums too, so that’s cool, and you should have a much better chance of putting together a strong early-game archer character.
As always, please try the new stuff and tell me if something is bugged or seems unbalanced. No existing items changed ID, so you’re fine to update and continue a save, but you obviously won’t find any of the new stuff until you get to a newly generated area. Suggestions are welcome as always.
EDIT: MORE NEW STUFF!
All bows and crossbows now have a small amount of fire/reload noise. More complicated or powerful bows are noisier. This can be reduced (pretty much) entirely with a dampening kit made from some plastic chunks (or fur), a pair of scissors (anything with cutting quality), and a bit of super/boneglue. Or found in sporty places. This reduces the noise of your bow/crossbow and very slightly improves dispersion.
Modified the tuned mechanism mod so it can be attached to crossbows. All of them I guess, if you want to waste one on a basic crossbow instead of an awesome compound crossbow.
Gave the bows and crossbows some extra mod slots for the new performance mods.
All four are findable only and quite rare, so grab them if you see them. They all give slight bonuses to various stats, but only a very small amount. No drawbacks, but they’re irremovable once installed, so make sure you put them on your best bow.
- Aftermarket Limbs (bow and crossbow): A set of competition-grade composite replacement limbs, for some extra range and damage.
- High-Quality String (bow and crossbow): A fine polymer string, for power and speed. Slight damage and accuracy increase.
- Adjustable Riser (bows only): A precision machined superalloy riser, with enough dials to tune it to your exact liking. Small bonus to accuracy and range.
- Performance Cams (compound bows/crossbows only): Precision machined superalloy shaped cams for your compound bow/crossbow. Improves accuracy and is a bit quieter.
Yes, this does mean you can replace every part of your homemade bow with competition grade parts.
HOTFIX!
So… turns out I oopsed and made most of the new mods impossible to install because APPARENTLY crossbows aren’t actually crossbows at all, they’re rifles as far as gunmods are concerned. Since obviously that would mean you could install things like aftermarket limbs on an assault rifle, I had to move pretty much all the mods into their own special mod slots. I.E bows/crossbows now have a string slot, limbs slot, etc.
While it was a moderate pain in the ass to fix something that should have worked perfectly in the first place, it does mean that I can now add various special string/limb/riser/whatever mods to bows and crossbows, if I think of any. It also gives me an idea for a modular pneumatic weapon system, but we’ll see about that.
To any devs that read this, is there any chance that we could get a reload time modifier for gunmods? And possibly an internal magazine size modifier? It would let me realise some AWESOME ideas.