haven’t had any problems with experimentals pulled from git since i switched from the stable 0.A to save my char/world from a strange bug. now looks like i’m punished for relying on experimentals… upon loading of the save a newly pulled experimental has gone weird on me (screenshot): gives me a short warning message in red for (looks like) every object in game, than goes black while pushing cpu to the limit for as long as i leet it run.
looks like this is the end of my one-and-a-half-year-old char with 22 mechanics and a lovely modifiied humvee =(
You started an older version of the game, but use new json data. Specifically the materials array in the item definitions used to contain exactly 2 materials, but the current version can handle any number of materials. Therefor the current definition of cured hide contains a materials array with only one entry. This loads fine with the current version, but older versions can not handle such a small array.
thank you! i’ve been stupid and reading manuals is a must: of course “git pull” doesn’t recompile the newer source by itself and i totally forgot about the subsequent “make clean” and “make” =( probably will work once it finishes compiling.