Did I ever share with you the proposal I had for this system? I thought it was pretty good. If someone goes to implement this, I would like to dig it up first and run it by them.
Basically, though, you had a pile of default preferences you could use, and they could be set to “Loves/Likes/Neutral/Dislikes/Abhors”, and each would have a default value. Every move towards “Loves” would cost a point, and every two moves towards “Abhors” (across all stats) would grant a point. Some things may have a max they can go in one direction or the other, if it’s easy to avoid or find and balance requires a cap.
It would still require diminishing returns for repetition in order to avoid extreme minmaxing, but it could easily cover things like rain and cannablism.
Music: Loves -> Likes (.5 points gained, reduces morale benefit of music)
Reading: Likes -> Abhors (1.5 points gained, severe morale penalty from reading books, esp. skillbooks)
Candy: Likes -> Dislikes (severe morale penalty for eating, 1 point gained)
Porn: Likes -> Neutral (.5 points gained, maximum drop since it’s trivial to avoid)
Rain: Dislikes -> Abhors (.5 points)
Cannibalism: Abhors -> Loves (costs 4 points, with the points gained from changing the above values, big morale boost from cannablism)[/quote]
Oh good, now I can specify Tequila instead of beer with this system… I like the sound of this. Though the Cannibalism foods have a handful of sub-foods (Mannwurst, Jerk Jerky, etc) Not to mention there should be a few that are automatic “Abhors” (Bleach, Ammonia, etc)
Wonder if we can get an “Allergic” tag…