Can anyone explain the rules for when an item that says zero actually increases your encumbrance?
Sometimes when you equip two or more items that say zero, you actually end up with +1 when you were expecting to remain at zero or plus zero. I think fitted items, and skintight items might partially ignore this penalty… but im not sure when/why they seem to sometimes and not other times.
The item layering screen also does not help in tracking down which piece of equipment is causing the encumbrance if its base stat is zero, so when you are equipping things, almost every piece of equipment you put on becomes a trial and error, leaving you to check the character screen after every item you put on to find out whether that item applies a hidden stat penalty. Is this a bug with the items, or an intended encumbrance formula? If its the latter, would it make any more sense to assign a non-hidden numerical value to the items in the first place, assuming that the formula is not some sort of exponentially cumulative thing.
Now some layering, armor, and damage blocking questions:
If im wearing 3 pieces of armor on my chest with roughly these stats:
Tshirt (2 protection 100% coverage) (innermost)
Jacket (5 protection, 75% coverage)
Kevlar 15 protection, 50% coverage) (outermost)
Say that an attacker is going to do 25 damage with its strike: Am i correct in assuming that there is a 50% chance for damage to pass through the kevlar without being reduced? IE: it misses the kevlar. If it misses, does it then make a check against the jacket with a 75% chance of reduction by 5 points and then a 100% reduction by 2 points from the tshirt? So no matter what atleast 2 damage is being blocked because the shirt has 100% coverage?
What if the t-shirt is on the outside instead and has 100% coverage. Does the damage that it does not block then pass through to the item underneath it to possibly be further reduced/absorbed, or does damage only check against one piece of gear before it applies to your health? IE: Is there any advantage in stacking many zero encumbrance items in an attempt to reduce incoming damage?
Thanks for any help/insight you guys can give.