I have a character who specializes in unarmed combat. I was being chased by a security robot. At this time, they are in perfect health and at about half stamina. They are wearing nothing with encumbrance value except a fast-draw holster, a leg ammo pouch, and a sheath.
I apparently didn’t have time to line a up a shot with my rifle (a half-loaded SKS from a basement), no matter how far away I was or what aiming mode I used. This in itself is bullshit, because I can outrun the thing with a movement speed of 46, and lining up a shot was supposed to take around 230 turns at the longest, but let’s ignore that for now.
So, I decided to just drop the rifle on the ground - which is supposed to be an instantaneous action - and punch the thing. Unarmed was nerfed at some point, but I can still kill pretty much anything but a shoggoth or a super juggernaut.
I got turned into swiss cheese and had to interrupt this action, which is supposed to be instantaneous. This happened several times. The robot would catch up and start shooting me before I dropped it, no matter how far away I was.
I turned on my cloak and tried dropping it again. At this time, my character has a full battery charge of 3000. Healing Nanobots is activated, but - since this action is supposed to be instantaneous - that shouldn’t matter.
My character takes so long to drop the rifle that my battery charge completely runs out, cloaking shuts off, and I start getting shot again. Both healing and cloaking drain energy extremely fast, granted, but it still would have taken several in-game minutes for this to happen.
So after I got finished screaming bullshit and alt+F4’d, I had my character put on a wrist watch and timed how long it took to drop a rifle.
0 seconds. Every time.
I tried this with every long gun I had available, and the SKS using debug.
I also spawned a security robot using debug, and tried both dropping the gun and taking a shot.
The first attempt crashed the game when I tried loading it with an M67 round. As you do. So I tried the other type.
Both actions were successful. Dropping it was instantaneous, and at the same distance as before, I was able to pick up two rounds, then load them both individually and take two fully aimed shots to kill it before it even got close enough to shoot me.
There are apparently two security robots with the same description, and this happened with both of them.
And at this time, my character was in severe pain and tired, so aiming took longer. 271 turns.
Just…what is even happening with this game anymore