[quote=“RAM, post:4, topic:8891”]Well a StayAwake Unit could be a friendly Mi-Go that talks to you to keep you from going all target fixation, asleep, or otherwise mindless. It would probably need a lot of dialogue lines in order to avoid being an irritation to the player…
Does anyone have any ideas for randomly-selected dialogue with vaguely turing-test sensibilities?
I was going to list off a mess of them, but I am drawing a blank, I will try to come up with some sometime… And maybe collate any that anyone else comes up with. It wouldn’t be a driving assistant, but it could be a good component of one.[/quote]
Whoever wrote the Mi-Go dialogue did a really good job, I think. It’s basically perfect and it’s varied enough, yet generic enough that it’s extremely tolerable to listen to.
Not sure how the programming works, but it could shift from one ‘mode’ or series of dialogue ‘sayings’ depending on the situation or enviroment. Maybe DriveBot bothers you with reminders even if you are driving fine but it reacts anyways because of where you’re at. So you’re doing 9mph around school, kiting all kinds of zombie kids, the AI might say ‘Please remember the maximum speed limit wihin a school zone is 20mph" or "make sure to buy your kids ‘Snacky-Treets’ after a long day at school!’ or 'Your vehicle is too large for this zone, don’t park here!"
Or whatever. IT doesn’t have to respond to every squirrel in the road or minefield or pile f wreckage, it just has to emulate something based on the terrain feature you are on and what typical driving problems you encounter. “You are off the road! Whoop! Whoop! Whoop! You are off the road! Please slow down and proceede immediately to the nearest road!” Or “You are driving on an unmapped route, recalculate?”, repeated ad-nasuam.