[quote=“Pthalocy, post:4, topic:7872”]My understanding: If a zombie can attack every ten ticks and you’re able to attack every three ticks, you are going to hit the zombie many times before it hits you back. It is possible some gun-firing weapons can in fact attack more frequently (faster) than you can. I don’t know what ingame ticks are measured as, but it’s roughly comparable to seconds.
One ‘turn’ or action taken by you is not a constant set amount of time. It takes a number of ticks long, as dictated by your speed, your footwear, the terrain, other bonuses and penalties. As far as the zombie in the above example is concerned, a ‘turn’ is ten ticks long for it, and you basically get a bunch of hax free shots at it before it can respond. Much like we probably feel when facing hax-fast robots.)[/quote]
This is pretty accurate. Guns and unarmed attacks can both be faster than 50 moves, which means that you can get more than one in per 100-move turn. Gun-use should get resolved once Kevin’s aim PR lands (takes longer to be accurate), and rapid-striking is one of the reasons to attack unarmed.