Does anyone thinking that the friendly NPC's fire range a way too short?


#1

I don’t know is just me or anybody else, thinking that the friendly npc seems have a little range to firing weapons, like 9 or 10 tiles? by the time they can firing those weapons, the enemy such like zombie is already reach on the danger close distance, whichs make the friendly NPC automatically switch on a full-auto firing mode, and they’re shooting all over the places, last time I arm my NPC with RM55 rifle and 100 clips, and he waste half of the bullets by shooting the 5 zombie approaching him, I mean, the PC can shooting more than that 10 tiles, right?

Somehow, the hostility NPC dosn’t seems have such problem, they shooting normally at someone else.


#2

Are you commanding them to only attack enemies that get too close?


#3

Nope, I commanding them on a fire at will mode, they attacking enemies whatever they please.


#4

What firearms are they using


#5

I think a bit more fine tuning of NPC behaviors wouldn’t be that bad. For example, I don’t like having to be adjacent to them to order them to fall back.


#6

You can use the 'C’hat command to issue orders to NPCs in line of sight, up to 24 tiles away.


#7

Still learning about hotkeys. Seems like there’s always something to learn in this game.