Diversify Melee Weapon Skills Discussion

Yeah, sounds more like a renaming of the current skills. Which, fair, makes migration of old characters much easier.

What if, throwing the idea out there, instead of or in addition of every single weapon having it’s own ‘skill’ (or perhaps it’s own ‘adjust rate’ that multiplies your base skill and reduces it until you’re familiar) that is trained up, you had a series of “weapon groups”.
A weapon can belong to none, one, or many weapon groups. Training a weapon not only makes you more familiar with the weapon, but makes you familiar with every weapon from weapon groups the weapon is part of.

For example, a spear could be part of the spear group, the polearm group, and even perhaps the two-handed group.

How many weapon groups would there be? As many as defined in a JSON. Easily expanded, easily adjusted, easily modded to add mod weapons, increase complexity, or reduce complexity at heart’s content.

Each weapon group list could also be, rather than a list, a “weapon”: “how alike this group is” pair. So a zweihander could be “sword”-like and help with all your swords, could be very “long, swinging two-handed weapon”-like, so it’d help more with those, and extremely “zeihander”-like, so your zweihander would train your zweihander-on-fire exceedingly well.