My heavily modified gun displays some strange numbers:
The ammo itself has a dispersion rating. Nothing you do to the gun is going to change it.
If you want a hyper-accurate gun, you have to get one with 0-dispersion ammo.
[quote=“Kevin Granade, post:2, topic:9020”]The ammo itself has a dispersion rating. Nothing you do to the gun is going to change it.
If you want a hyper-accurate gun, you have to get one with 0-dispersion ammo.[/quote]
Then maybe don’t show dispersion change after loading ammo at all? The calculation like on screenshot is confusing - don’t know if dispersion is 0, 60 or something else.
Sorry, I completely missed the point of what you were indicating with the picture, yea that’s a bug and I’m on it.
Thx for fixing.
I saw on Github that this was fixed, but was it integrated into master? Because I still encounter this bug on 0.C-2834.
I’m getting the impression that Git and I are not getting along too well; I merged that after some testing and thought it fixed.
Could also be the accurization, though, I didn’t check for that.