So lately I’ve been consolidating my inventory after figuring out that even a cargo dimension can only hold 4096 individual items regardless of volume, and it has me thinking about the way the game handles items. Take seeds for example, and consider these two examples as viewed through the advanced inventory.
lettuce seeds (10)
10 hemp seeds
The former is one object with the quantity 10 attached, while the latter is 10 distinct objects which will occupy 10 lines if that square is (e)xamined directly. I guess my question is: Why aren’t more items handled the way lettuce seeds are in this example? Obviously items that have spoilage times or other individual values attached need to be discrete objects, but what about scrap metal and rags and such?