So I’ve cleared my first lab and came upon a hallway with a sign warning it’s “Dimensionally unstable”. Of course, being the genius I am I quickly stepped through it, and got a log about my surroundings shifting. The only thing I saw different on the other end is a Boomer zombie, which I hadn’t encountered in the lab before. Possibly it caused some more zombies to spawn, but I can’t be sure they didn’t just come from a few I missed. Can anyone explain what this hall does, or has it not been implemented yet?
No idea. Good luck, report back with your findings. It will either be legendary, or a bit disappointing. But with liberal application of explosives, I’m sure you can make it legendary regardless.
Unfortunately, it seems the latter