More anit gun…err…anti clip ranting:
So I decided to go back to bows now that guns are totally lame with the clip biz (IMO). Big mistake. Should’ve just stuck with simple shotguns (since my beloved saiga was also mangled by the clip thing - sometimes I feel like the game reports usage of things or fun factor so it can all be nerfed into oblivion).
BTW, I’ve been playing games for over 30 years and I can’t think of a single game ever where one had to reload clips to be able to reload guns. You know why? Because it’s a stupid idea, that’s why. It’s not fun. Maybe for a few people it is, so maybe it would’ve made a great mod for those few who want unnecessary levels of tedium added to the game. Realism in games is a neato idea as long as the concepts of fun and game are kept in balance with the attempts at or influence of realism.
So I’m using my bow, and now the game prompts you almost every time you shoot for which arrow to use, the worn one you just grabbed with auto pickup, or a fresh one, or whatever (seen multiple options a few times). Again, not fun. In fact, completely annoying. Having to see a popup almost every time you shoot is pure pain when dealing with a lot of zombies. Make it stop.
Are clips realistic? Yes, of course. Are they a good game mechanic or fun? Maybe for someone but not in general, which is why it’s not done in pretty much all of game design. Are worn arrows realistic? Of course. Is it good for any game? No. This is why things get abstracted. Instead of worn arrows, increase the rate that arrows disappear/die so you can’t re-use them so easily and have to craft ammo more often. THAT is a good mechanic - make the player invest time and mats - not have to select an arrow for almost every shot.
So why selective realism…what I mean is, why make clips and arrows suck in the name of realism when so much of this very game is abstracted. Here’s a great example. Is it even remotely a shred of realism that joe average can go from knowing zero about auto mechanics to being able to fabricate vehicles (monstrous bases on wheels with full kitchens, turrets, solar, reactors, etc) from salvaged parts using hand tools and a welder (or even duct tape…wtf)? No, this is so far from realistic that it’s completely ridiculous. But dinking with vehicles in this game is massive amounts of FUN and making it realistic would be an exercise in pain for both devs and players and even pushing it to slightly more realistic would likely diminish the fun. Plus it’s nice to think you’re arnold or something as you put a v12 into a car with just your manly muscles and without destroying it, the car, or yourself.
Could joe average make a freaking mutagen using a kid’s chemistry set and some amonia and bleach? Probably not. Some really crappy meth you wouldn’t sell to anyone you like, maybe. But it’s cool as a GAME concept to be able to fabricate mutagens without the requisite master’s degrees in multiple fields and a proper and functional biochem lab, which would be tedious and miserable to have to do in the game (well, sorta, the game already has lab POIs and there are already special machiens in hospitals and labs for other purposes, so in theory, there could be genetic lab machines or something required to create mutagens, and our super heroes could master said machines just by reading about them, but I digress).
Our characters plow thru mountains of food but we don’t have to sit there and deal with the tedium of put water in pot, bring pot to boil, let liquid cool, put liquid in container - now you have one container of clean water and it was such a monumental hassle due to realism that you fell asleep on your keyboard. It’s abstracted. In fact, we can just batch craft the mundane stuff because dealing with it one at a time would suck - kind of like loading clips or picking arrows on every shot.
And so on.
I guess it’s also worth mentioning it’s a post apoc game with lots of zombies, homicidal wildlife, plant people, interdimensional visitors - aka, typical non realistic things you find in games. But we need to have to load up individual clips and pick whether we fire the fresh, worn, slightly worn, a little more slightly worn, or whatever arrow! Ug.
So to me, making some things selectively more realistic because some dev had an idea maybe isn’t always the best thing for the game. Make it a mod or an option.
As a (non game) dev myself, I know that not every idea I have is a good idea. It might seem like the best idea ever to me and then a client/user looks at me like I have tentacles. So sometimes you have to just undo bad ideas, or make it an option and pretend everyone likes it, or in gaming, especially a game like this that “ships” with multiple mods, make things like clips or worn arrow torture a mod.
/shrug
Oh well, there’s always the few shotguns that haven’t been screwed with. I never much cared for guns anyways but I was trying to get into them before the clips and I can do without bows - ear plugs and shotguns, ftw.
PS - I read this comment after writing all this. Yay.
Hmm. Also related, Kevin’s working on a mod that’ll change the magazine-ified guns back to the way they used to work, which is a smart idea for a feature that might be controversial.
Thank Christ.
Amen.