Despecialized zombies

This is a mod to make the special zombies less special.

Download: https://github.com/Hirmuolio/Despecialized-zombies
(full list of changes is also there)

Most of the special zombies aren’t turned completely mundane since they are still spawned with whatever weighting based on their original difficulty.

Changes

zombie grenadier

  • No more releases grenade bots
  • On death grabs a flashbang

zombie elite grenadier

  • No more releases grenade bots
  • On death grabs a grenade

spitter zombie

  • No longer spits acid

corrosive zombie

  • No longer shoots acid (still barfs acid at melee)

smoker zombie

  • No longer emits smoke while alive (still releases smoke on death)

Smoky bear

  • No longer emits smoke while alive (still releases smoke on death)

shocker zombie

  • No longer shoots lightning
  • Melee stats same as normal zombie
  • Deals shocks when scratches and bites instead of every attack
  • Reduced zap back chance to 50 (was 100)

shocker brute

  • No longer shoots lightning
  • Melee stats same as normal brute
  • Deals shocks when scratches and bites instead of every attack
  • Reduced zap back chance to 40 (was 75)

shady zombie

  • Does not turn invisible during night
  • Reduced night vision to 10 (was 40)
  • Increased day vision to 20 (was 3)

zombie nightstalker

  • Does not turn invisible during night
  • Reduced night vision to 10 (was 40)
  • Increased day vision to 20 (was 3)

zombie necromancer

  • Is now just a normal zombie

boomer

  • Renamed to fat zombie
  • Doesn’t blow up
  • Same stats as fat zombie

huge boomer

  • Doesn’t do whatever it did before

bloated zombie

  • No longer releases gas while alive (still releases gas on death)
5 Likes

Nice adition… :+1::+1:

Forgot the zombie hulk. You should atleast remove its “SMASH” ability :slight_smile:

Damn, i do that in my game, i remove all the special’s ability of zombies, so that i can different normal zombie.