[quote=“Kevin Granade, post:22, topic:9464”]The distinction between linear and logarithmic falloff is exactly the distinction i2amroy is getting at by saying we should be representing sound intensity in dB.
Something you might be confused about is the way sound levels are represented in the game (which should DEFINITELY be in dB) versus how it’s displayed to the player, which is a completely separate issue.
I’m leaning toward dB for both, or perhaps an option to toggle the units used for display. I don’t know if there’s a common, non-logarithmic scale for sound intensity though.[/quote]
Sound power (which is what dB represents) is represented in watts, although this isn’t common even in relevant fields.
dB is actually a unitless unit, as it represents a logarithm of a ratio of the sound power (in watts) to a reference value (10^-12 watts).
for Sound power W in watts, decibel level D in dB
W = D^10 * 10^-22
Maybe instead of having multiple options for outputs, you could color the output numbers. Red for deafening sounds, down through yellow all the way to dark green for quiet sounds.