[quote=“KA101, post:6, topic:8457”]OK, yeah. First thing is that we don’t have a good workaround for letting people look at the pedestal but not take the eye: iexamine triggers when you examine, not when you close the examine interface. So the Main Event doesn’t happen unless you look at the pedestal when it hasn’t got an eye on it.
Known bad spot, not sure how best to fix.
The Main Event is a few wyrms spawning in when you take the eye and then being attracted to the sound of the pedestal retracting. About every 3-4 minutes thereafter, another group of wyrms spawn in. If you’re carrying the eye, it screams for backup, the wyrms hear it, and tunnel to that location. Cycle repeats until you get to the surface or make a 1 in 2 check, IIRC.
(It’s pretty tough!)[/quote]Rather than make the eye an item, perhaps make a pedestal an interactable object, that when smashed or interacted with (like a computer, winch, etc) it triggers the event and drops an eye at your feet?