[quote=“Nighthawk, post:10, topic:1901”]But yeah, having an exact pain value doesn’t make much sense. You can’t have conversations like this in real life:
“Ooh, that’s a nasty cut.”
“Yeah, I’m in like, 36 pain right now, man.”
“Eh, I reached 48 pain once.”
It’s more like this:
“Ooh, that’s a nasty cut.”
“Yeah, it hurts a FRIGGIN’ LOT, man!”
“Eh, I’ve had worse.”[/quote]
There’s a significant difference between trying to communicate with other people, and trying to accurately guess your own pain, the latter is always a great deal more accurate and doesn’t need to rely on vague comparisons using a handful of words.
IMO, the game displaying personally subjective information should always be accurate.
Though, mentioned earlier, I would really like it if you had some stuff to learn about items rather than just knowing everything about them upon acquisition, making everything (nutrition, quenching, enjoyment, pain, speed, morale, damage, armor [/exaggeration]) more vague would be another dramatic increase in the game’s learning curve, while having almost no effect on long time players that just know that stuff already.