I don’t know where to post it but… thank you guys for rearranging and reworking that “metal gates” code. At first it was written in a several places in source code, but now it’s in a single routine in game.cpp. That’s really an awesome coding style! I was thinking also about refactoring of conditions (they seem to be redundant), but it’s may be better to leave this alone.
I’m thinking to fill basic houses with those armchairs, cupboards,… which are seen currently on farms only.