tl;dr: Difficulty levels would make this non-controversial IMO.
Hello! My first post lurking here and on the reddit for a bit. I was one of those tuned into CDDA by the Rock Paper Shotgun post back in Nov 16’ and have been watching youtubes to learn how to sorta play this game. It is interesting to me what sort of a divisive subject this has turned out to be. Taking a step back I think it is both a necessary nerf for the subset of players seeking challenge and at the same time a unnecessary nerf for those of us like myself that still end up dying a bunch.
Given the game is in open development by people developing a game for themselves and others, it makes sense that the nerf would be implemented. I do hope that in some future milestone there will be difficulty tiers implemented where Hard <-> Hurt Me Badly <-> Murphy’s Law Hates You could be picked at the game start by newbs like myself that are not great at surviving on default settings as they were a year ago, for those that do not know how the lore on what Zombie Evolution rate means and just wants to trust the devs to make a good call for a fun intro start into this weird deep well of a game.
Maybe on Hard the Knife Spear worked as before, maybe on H.M.B. it would break in half the hits, and M.L.H.Y. it would break in 4-8 as it has in my experience with the FRAGILE_MELEE attribute.
Anyways, thanks for making something really weird, unforgiving and true unto itself.