Craftable utility lights


#21

Probably whatever a turret is


#22

Turrets are variable but you might want the radius of a floodlight if your going to make it with such item


#23

This is the recipe for the electric lantern, with a floodlight and the plutonium added. Maybe add fabrication requirement and some pipes and/or nails to build your folding frame.

{
“type” : “recipe”,
“result”: “atomic_worklight”,
“category”: “CC_ELECTRONIC”,
“subcategory”: “CSC_ELECTRONIC_LIGHTING”,
“skill_used”: “electronics”,
“difficulty”: 3,
“time”: 10000,
“reversible”: true,
“book_learn”: [[ “manual_electronics”, 3 ] , [ “mag_electronics”, 4 ] , [ “textbook_electronics”, 2 ]],
“using”: [ [ “soldering_standard”, 7 ] ],
“qualities” : [ {“id”:“SCREW”,“level”:1} ],
“components”: [
[ [ “floodlight”, 1 ] ],
[ [ “cable”, 8 ] ],
[ [ “plastic_chunk”, 2 ] ],
[ [ “circuit”, 2 ] ],
[ [ “e_scrap”, 2 ] ],
[ [ “amplifier”, 1 ] ],
[ [ “plut_cell”, 5 ] ],
]


#24

I agree mostly with this setup though I would believe the difficulty needs to be raised to something akin to the advanced UPS?


#25

It’d definitely be more difficult than an electric lantern. Probably 4.

Honestly the main reason I would copy luminance from turrets is that it’s easier to duplicate in JSON. Turrets have a luminance of 200-210.

Although actually nvm I should copy luminance from the existing utility light terrain, which is hard-coded somewhere. I’ll have to find it. Weird that it’s not a JSON flag.

Whatever the case it doesn’t have to match vehicle floodlights, it’s mounted in a totally different way. The floodlight component is just to represent needing a large powerful bulb.

Edit: there we go, existing utility lights are in lightmap.cpp with brightness 240. So I’ll probably make it somewhere between 200 and 240.


#26

To be fair you ARE handling PLUTONIUM and I’m not exactly sure what difficulty you first use plutonium cells is.


#27

What if you just modified the existing utility lights to be foldable like braziers and give them a recipe?


#28

Making an atomic lamp is difficulty 3.


#29

Thought of it, but I don’t think players should be raiding the refugee camp and stealing their lights. Those are presumably plugged into a central power generator, not foldable and plutonium powered.


#30

Where do you even get the recipe for that? I have electronics 5 and all the low level skill books and I don’t have it. Come to think of it even on all my other characters I’ve never had it and some had really high electronics


#31

http://cdda-trunk.chezzo.com/atomic_lamp/craft

It’s reasonable to keep the utility light recipe to the rivtech design book as well.


#32

What is the spawn chance/area for that thing as I have not come across it before


#33

Though 3 might be fair if the only way to learn it is from that book


#34

It’s low, but I find it often enough in labs. The recipe source is the easiest aspect to change later.


#35

Really? wow my RNG luck must be freakin low as of all the labs I’ve went to and finished its never come up


#36

You can get the book from bank vaults too.


#37

Ahh never felt like opening one maybe I should -thinks of all the banks passed and ignored-


#38

Bank vaults can have power armor, RM-13 combat armor, Rivtech design binders, purifier, all kinds of rare and useful stuff. Thats where I first found the Rivtech book. It seems to pop up there a lot.


#39

Luckily enough I now have an electric jackhammer so the walls will fall before me


#40

jackhammer the doors. The walls are concrete so you would need a circular saw to get through the rebar. I usually just hack the door, or quantum tunnel in (god I love that CBM).