I’m thinking about how annoying light becomes by mid game. Once you can build turrets, it’s pretty easy to get light sources. Why can’t we build utility lights as seen in the refugee center? It seems ridiculous that I have to keep some of my defense turrets down in my base just because I don’t feel like wasting batteries or flammables to read.
I suggest making a craftable utility light. Was originally going to make this the same terrain as seen in the refugee center, but in the GitHub thread it was suggested that it instead be foldable placeable terrain like the butcher rack and I think that’s reasonable (the ones in the refugee center are presumably attached to a central power grid, so wouldn’t have the same components anyway)
I’m thinking a recipe along the lines of, 6 plutonium cells, 1 steel frame, 1 floodlight, 2 electronic scrap, 2 copper wires, 5 amplifier circuits, 20 solder. This should be hard to get many of until around the same time of game as you’re getting turrets, where you really aren’t set back by the lack of light except to be slightly annoyed. Folded it will still be very large and heavy, something you might move around the base or keep in your car, but not something you’re going to haul around in your inventory.
Thoughts?
Related GitHub discussion: