It dawned on me while I was musing to myself how to best rush through the lower levels of an Ice Lab with a climate control CBM that batteries, once consumed, just…vaporize. Realistically you’d have the spent battery, but there’s no support for this in game. Batteries are just a 100 charge and when spent, they’re just spent. No waste, which is one of the bigger downsides of having disposable batteries in the first place. Matter is lost in the process of reloading a battery-powered device - which is, of course ,not possible. Zombie apocalypse hasn’t turned the laws of physics in on itself.
As I thought about it, I realized the same situation was happening with corpses: when you butcher a corpse, you take some of the stuff off and leave the rest. At low levels you’re lucky to get anything at all, whereas at higher levels you can use every single inch of the corpse that you just created. Which is nice, of course, but where are the bodies that you made between level 0 and level 20? What happened to the meat that you weren’t skilled enough to retrieve, and the bones, and the skin and hide and muscle? Where’s the corpse gone? Shouldn’t there be remains that you can pick clean later for meager but still useful bits and pieces, save for what’s rotted?
I’m not sure how one would go about coding these things, but it makes sense in a real situation. Spent batteries can be broken down for the absolute minimum materials (maybe a scrap metal and a weak acid water) at sufficient skill levels, and corpses leave behind various degrees of “husks” based on your initial skill when starting to butcher. If you’re high enough a level and the corpse is still fresh enough, you can go back later and butcher what’s left, though you’re probably bound to get things like bones, especially if it’s an older corpse. I’ve seen corpses deteriorate and disappear in the field before when they weren’t butchered so it seems like there’s something in the code that could at least indirectly be used to keep track of what should be on the corpse husks. And when you’re through butchering THAT corpse, you get a heap of gore, or a nice big splattering of tissue fragments, because what’s left has to be somewhere and conservation of mass is a thing.
Just something to consider.
EDIT:
…also, individual organs. I want a pickled liver, dammit. That shit’d be awesome.