had another thread that hit on this topic for a while…last week or something? A big part of it is the mentality. CDDA is a hobby for its Devs, in all the best ways. AAA games can either be work, or someones/a teams passion for building something. Dice games is noted as being a buinch of workaholics, but thats probably in large part because they love their work, I doubt there are many people in Dice that dread having to work there… unlike say… EA.
When companies stop being interested in what they actually output in favor of how much money they take in, (often due to a sudden change in management and company priorities) they become what are, or should be self destructive parasites of the consumer. Unfortunately we are in an age where this is (or at least SEEMS) to be the trend making consumers complacent with mediocrity, usually by blinding them with PR into believing what they have is far above mediocrity.
Note: Leatherman, *several video game companies, Joes crab shack, and… Mac? off the top of my head
Activision, EA, and Oh yeah. Ubisoft and Kanami