[quote=“Natures Witness, post:15, topic:4917”]I’m with KA101 on this. Cata uses color as an integral part of its display system, removing it both severely screws over the person playing the game and TOTALLY fails to represent color blindness on the part of the character in-game.
Color blindness does NOT render a person incapable of telling a chair from a solar panel, which this approach would cause. In Cata, the color of an objects’ letter has no real bearing on the color of the object itself; it tells you what that object IS. A trait that removes all color from the game display would not accurately portray color blindness; it would portray severe dementia, an inability to understand anything more than an objects’ basic shape without concentrated focus.
While a color blind trait could be interesting, this is just not a sensible way to do it. An accurate portrayal would involve varied penalties to perception, which would have to be calculated based on how vital color is to any given task, which would be immensely difficult to implement.
On further thought, while this wouldn’t work to represent color blindness, it COULD work to represent severe cognitive impairment, like being really drunk or sustaining a major concussion. If we ever get around to adding a “category default” system for tilesets, this could be a very interesting concept.[/quote]
Couldn’t agree more. While it could be cool in practice, I can’t think of a good way to actually implement it. Coming from an actual colorblind person (red-green, I skimmed the post and didn’t see anyone else say this, so I might as well) I hardly even notice it except with certain shades of red or green being indistinguishable from others, or close colors like a dark green looking black, and so on.
It’s not a huge loss in my life. Very few colorblind folks are actually monochromatic/completely colorblind, most are my type, a simple red-green contrast deficiency. Most people, when told I’m colorblind, point to the nearest colorful object and ask me what color it is. Of course it’s red/yellow/green/whatever, and they’re astounded I can see it.
Now with the technicalities out of the way if there was some way to implement an interface-screw on the player in a well-executed manner that didn’t result in tedious looking at everything manually, I’d be all for it.
On a tangent, a colorblind-mode with more vibrant or distinguished colors in the game would be great, sometimes it’s a little hard for me to see the more subtle green and red hues.