[quote=“KA101, post:5, topic:3054”][quote=“youtoo, post:4, topic:3054”]i like the chemistry set. good mod.
how about if you screw up with the chemistry set, you can injure yourself? so there is a tradeoff? even at high skill still have a chance to get hurt?[/quote]
Crafting tool: yeah, OK, brewing Mutagen in the same pot I use for Clean Water does seem odd.
(Howsabout a Cauldron?)
Crafting Mutagen being able to hurt the player…nthx. Could also have accidents with every other crafting method. Seems like it just gets in the way, IMO.[/quote]
Working with explosive, scalding/boiling hot components, sharp, pointy, or otherwise potentially harmful if misused should indeed have a chance to damage the player. Why not? I mean workplace accidents happen sometimes, even when you take proper precautions. Obviously the chance of injury should scale to the level of activity that you are doing, and be relitive to your skill in said activity.
Also, if this does get added, I would propose a new 2 point negitive trait called clutz. Basically increases the chance of fails, and critical fails by a small portion (small enough so that combat skills arn’t rendered horribly ineffective, and that accidents are still a rare event in the hands of the skilled.).