[quote=“Coolthulhu, post:11, topic:9925”]I’m with John here.
Archery doesn’t need a nerf with arrow accessibility. It’s enough that we need to manufacture fletching, arrowheads and thread. It alone makes archery too tedious to bother with.
Just look at the current gameplay: chucking rocks is better than archery for both hunting and combat.
Until high levels, when it makes bow fighters full-auto monstrosities. But getting high levels requires getting high level arrows and bows BEFORE getting those high levels, meaning it’s an entire skill category that is book locked.
Gameplay > realism. Nothing good ever comes from a feature that nobody (who knows how it works) uses because it’s too bad. Once gameplay works, we can think about realism, but not before.
A smaller, but related problems: 5 super/bone glue per 10 arrows is stupidly expensive. 1 bone glue costs 10 bones (or 20 tainted ones).[/quote]
I totally agree with everything you say, especially the high cost of making the arrows and glues. I liked more how it worked before the changes, when it was possible to shoot unfletched arrows with a lower accuracy just to train the skill.
As it is right now, i usually just grind the skill with slingshot or, if i am lucky with drops, blowgun, until i am able to craft a longbow and some decent arrows (i think fletched wooden arrows come at same levels with longbow) and afterwards i start using bows. But i still like the pneumatic bolt driver more than bows for some reason, although from experience, i have better results with the reflex recurve bow and metal arrows.
I am not sure why, but for me the bolt driver is not particularly accurate at ranges longer than 5-6, which is kind of weird. This was with marksmanship 9 and rifles 7.