Changing wielded item uninterruptible? (idk if known or fixed)

Note: I was playing a few builds behind on the experimental when this happened, so I don’t know if this bug is known or even fixed yet, so I’m not sure if I should create a Github issue for it.

Either way, I was driving along in my world when I saw a vehicle with the engine running, and wanted to siphon gas from it. I get out and go to the back to grab my rubber hose and jerrycan, and tell the game to store my katana in my inventory and wield the jerrycan, since I didn’t have enough volume for it. During this process, a moose wanders over and kills me, giving me no prompt to cancel my action, or react in any way at all, really. I went ahead and savescummed this blatantly unfair death, and I’ve since went ahead and updated to the latest experimental, but I’m not particularly in the mood to test this again. Is this a known issue, or should I go ahead and report it on Github?

Yeah report it on github, this should be added as an interrupt-able action then.