I just limped back to base with 5 torso points left because my stupid, stupid player character, master of karate, equipped an unloaded MAC-10 and tried to fight a zombie hulk with it, losing his capacity to block in the process. Soon afterward, he did the same thing with an empty plastic bottle.
Previously, I lost a character because they would not automatically wield a broadsword upon picking it up because it is classified as a tool, so I ended up losing a few turns to punching my opponent.
I know this is partly my fault for not looking at my status line before executing the turn, but I think just as much at fault is the lack of proper consistency in behavior when characters auto-wield items: sometimes they’ll auto-wield the last thing they pick up, other times they don’t. It needs to be consistent, either auto-wield the last thing you pick up all the time, or don’t auto-wield at all!
I’d settle for the latter. Is there a way to a disable auto-wielding?
Another issue is, as a karate user, my character keeps falling back to his fists when I put away items. Fortunately, blocking does seem to occur even with fists out, and it does not cost a turn to switch from fists to karate, but I can still lose a turn or two before I notice I’m fighting like an self-trained pugilist. Why would I ever want to use my fists when I know a martial art and already had one selected?