In summary, you could tell the whole thing was a terrible idea, you got separated from your group, wrecked the escape vehicle, and only barely managed to close the subway station gate before the horde arrived. At least you are safe now and securely trapped inside the subways of the city, but at least it beats being eaten by the zombies on the surface right?
Anyways, there’s not much to do inside this tunnels, so better get going, I bet the next way up is not far from here, a few hundred meters at most…
[spoiler=About]
The Great underground challenge is an underground dungeon I have been slowly working on for a few weeks now. In it, you traverse the infested subways and sewer in search for the way up, sounds like an easy task, doesn’t it? Well. unluckily for you I did some modifications to the vanilla underground, and poor John will stumble into a wide array of things, from the mundane piranha infested sewers and zombie filled tunnels, to underground fungal forests and eons-old underground temples; so yeah it wont be easy.
Building whole dungeons with the debug menu is not an easy task, and progress is steady but slow. A lot with the of things are still missing, and on its current stage the whole dungeon is rather small, but already presents some nice challenges and settings.
I invite you to play it and give suggestion and critiques, really anything that you could say works; from the general: the whole thing needs more seweranhas, to the extremely specific, that central locker in the room with the dead NPC being eaten by a Jabberwok could use a wrapped radiation badge on it.
[spoiler]Some Gameplay and technicall stuff
With the starting skills, the dungeon is kinda difficult, and will possibly take you a lot of effort to go forward without dying a lot, so its assumed that you will allocate yourself some skill points using the debug menu at the start, no doing it should be considered the “hard” mode of the dungeon.
Occasionally, you may stumble upon illuminated rooms, the light is coming from paper wrappers somewhere in that room. Grabbing them will result on the lights dying and ruining the scene, and will net you an item that will illuminate rooms when dropped. This is of course considered cheating, but no one is watching anyways (No seriously don’t grab them or Ill spawn jabberwocks on you.)
You have two rather strong bionics at the start of the game (cloaking system and probability travel) which were used during the creation of the dungeon, again, using them under every context is considered cheating, no mattering the hell you went through to get those batteries.
Lastly, exploring the above ground is not very interesting and is not part of the dungeon, but f you feel like being spoiled, the two blocks north of the subway station you start in have some interesting stuff in them but are completely empty otherwise, also watch it, there might be some amigara horrors roaming around just to discourage derailing [/spoiler] [/spoiler]
You can find the latest version here
-to play it just uzip the folder into the.computer.directory.cataclysmdda.is.at/saves
(You will need the latest experimental (the tile version) before playing it though.)