Ok, I got it now. Thanks.
[spoiler]I have no goddamn clue what is going on in the game anymore[/spoiler]
What do you mean?
Ok, I got it now. Thanks.
[spoiler]I have no goddamn clue what is going on in the game anymore[/spoiler]
What do you mean?
I meant to put in this game anymore, but what I meant was that everytime I play cataclysm, vanilla or not, i find a glitch or a bug.
That’s great talent you’ve got there, I’d like to hire your services. I’ll trade you new features for bugs, eh? For every two bugs you find I’ll add one new little feature of your choice, and for every five bugs you find I’ll add some bigger feature.
Little features are those that are can be done by simply extending what already exist in the game, say you want some new weapon, new item or new z-level for some building. For example if you want churches to have bell tower or mansions to have vine cellars, that’s one little feature and will cost you two bugs. But if you want all the buildings to have roofs and upper floors or you want farming and growing crops, that’s kind of big feature and will cost you five bugs.
You already have one bug on your account. Find one more and request a little feature, or wait until you find four more bugs and then you can request some big feature. How does that sound? This offer is for everyone.
[me=GlyphGryph]gives a low growl at those who posted the now deleted posts.[/me]
You cannot turn off/on auto-safemode while in-game. I did change the " to a £ to check if it was just the default key and neither of them work.
It’s supposed to be like that since it is connected with the battle background music and and few other things. Are you usually playing with that turned off, why?
I just find it annoying when I’m fighting a horde and safemode turns itself on.
I just find it annoying when I’m fighting a horde and safemode turns itself on.[/quote]
I guess I’m used to it. Since there is quite alarming alert sound to warn you of enemies I can probably do without game waiting for player acknowledgement. I’ll see about it for the next build
DOWNLOAD (09. May): MGSmod rev.34b
“Moving targets” feature definitively stays. It’s the single most important change that keeps me playing now, everything else hinges on the edge of becoming a tedious, purposeless chore. The game definitively needs some goals and missions.
New buildings are great, school and office tower are my favourites, but I don’t see myself wanting to there again as other places to obtain the same items are far more accessible. The game definitively has to have some goals and missions.
All right, so go fulfil you childhood dream and burn the school down, let me know if you see any bugs.
I didn’t know those exited. Do you know if they work in Cataclysm: DDA?[/quote]
Seems broken. I’ll report it.[/quote]
I tried battle rifle kit with Browning BLR and it does what it says except increasing magazine capacity, but I’m not sure if it is supposed to be like that in combination with that particular rifle.
Can you describe what firearms have you tried these conversions on, what they did, and what they didn’t do?
Has anyone gone to a laboratory by now? Any comments about glass walls and mosnters? Better, worse? Too hard, not hard enough?
I cheated into one, I spawned in a glass wall and spammed jump to escape.
I haven’t figured this out yet, but which key is to jump?
Graffiti on the first floor of the shelter will tell you.
By the way, to get hints from NPC cycle through conversation menu to get to the point where they usually say “At lest we’ve got shelter” or “Well, I guess it’s just two of us”, there is 30% chance they will give you a hint instead one of those two lines.
I decided to try this mod out, as it sounds pretty decent.
A couple things I noticed:
There’s practically no lag when running around, which is very great.
There are no options for sound/music volume, not so great.
The new safehouse is great, and the Peek and Jump command(s) are awesome.
Aiming takes more time than moving, and adds recoil as you move the target point, this is (very) awkward. I understand it taking time, but it currently feels comically slow.
The OP says:
- NEW FEATURE: "moving targerts" and snipingIs sniping the default targeting option? The '?'+'1' command list doesn't include anything other than the normal 'f' command, and sniping isn't its own firing mode.
The 66mm HEAT (LAW ammo) have no weight or volume, they’re missiles aren’t they?
Edit: It isn’t possible to pry open a window with a crowbar, this was my favorite means of entering houses
Aesthetically:
Rain animation falls inside.
When you hit the Quit button in the main menu it flashes the in-game interface right before closing.
The bottom right corner of the interface doesn’t update. Incidentally this makes me want a larger minimap, as I first noticed it after closing my map.
[quote=“Weyrling, post:176, topic:528”]I decided to try this mod out, as it sounds pretty decent.
A couple things I noticed:
There’s practically no lag when running around, which is very great.
There are no options for sound/music volume, not so great.
The new safehouse is great, and the Peek and Jump command(s) are awesome.[/quote]
Peek was in the game all along, I just used it to piggyback jump command.
Aiming takes more time than moving, and adds recoil as you move the target point, this is (very) awkward. I understand it taking time, but it currently feels comically slow.
I thought it was awkward at first, now I wouldn’t want it any other way. First you should get yours firearm skills to at least level 2. When moving aim recoil should decrease with each move, but not less than 3. Use ‘.’ (pause) key to take a kneeling shot which lowers recoil down to zero and gives you double precision. Don’t chase monsters with the aim, rather try to predict where they are going to step next and wait for them to walk in your aim. If you have to kill monsters that are far apart, consider pressing ESC when you need to shot the next one, it will reset aim to your position and possibly give you opportunity to take down the next target faster. After you kill 20+ monsters you should get used it and then it gets easy, but if you want more challenge try taking down cougar or wolf, they are hard to get decent aim on, but there is a way. Also, the aim doesn’t have to be on the target to make a hit, anything on the path can be hit, although with less chance and power. Last tip, burst fire can be very useful, but not before your rifle skills are high enough (7+).
Is sniping the default targeting option? The '?'+'1' command list doesn't include anything other than the normal 'f' command, and sniping isn't its own firing mode.
Scope view activates automatically when you press ‘f’ but only if you are using Remington 700, Browning BLR, or if your rifle has sniper conversion.
The 66mm HEAT (LAW ammo) have no weight or volume, they're missiles aren't they?
Yeah, rockets are not really supposed to be available by themselves or reloaded. They should only come packed with the launcher for one use. I override that so it can be tested less tediously. The final release is close and by then all those little things will be set right and polished out.
Edit: It isn't possible to pry open a window with a crowbar, this was my favorite means of entering houses :(
Ok, it will be in the next release.
Rain animation falls inside.
That shouldn’t be. Can you make a screenshot or tell me where and how did you get to see that?
When you hit the Quit button in the main menu it flashes the in-game interface right before closing.The bottom right corner of the interface doesn’t update. Incidentally this makes me want a larger minimap, as I first noticed it after closing my map.
I guess you are using larger than 12x12 play-field window?
Thanks for the report. Beside opining windows with a crowbar, is there anything else you would like to see in the game?
After playing around with it a bit more, I do enjoy your targeting system, it still feels a bit slower than it should be, but using ESC and having slightly higher skill does seem to be making it feel smoother. I have managed to shoot a few cougars with a handgun, but it was quite difficult which makes perfect sense to me.
[quote=“LazyCat, post:177, topic:528”]
The 66mm HEAT (LAW ammo) have no weight or volume, they’re missiles aren’t they?
Yeah, rockets are not really supposed to be available by themselves or reloaded. They should only come packed with the launcher for one use. I override that so it can be tested less tediously. The final release is close and by then all those little things will be set right and polished out.[/quote]
I mostly noticed this because there are a pile of rockets on top of the evac shelter’s roof behind the ‘hidden’ door.
[quote=“LazyCat, post:177, topic:528”]
Rain animation falls inside.
That shouldn’t be. Can you make a screenshot or tell me where and how did you get to see that?[/quote]
Looking at it a bit closer, it’s just the inside edge of walls so not a big deal, for example:
‘#’=outside
‘- |’=walls
‘,’=rain inside occasionally
##########
#--------#
#|,,,,,,|#
#|,None,|#
#|,,,,,,|#
#--------#
##########
[quote=“LazyCat, post:177, topic:528”]
The bottom right corner of the interface doesn’t update. Incidentally this makes me want a larger minimap, as I first noticed it after closing my map.
I guess you are using larger than 12x12 play-field window?
Thanks for the report. Beside opining windows with a crowbar, is there anything else you would like to see in the game?[/quote]
I am using a larger than 12x12 window yea, I’m thinking of playing with a larger font instead but 12x12 still feels pretty small.
One thing I’d definitely like to see is vehicle floor isles seen in DDA 0.5, the ability to walk unimpeded through the middle of a vehicle is very useful for the mobile bases I enjoy making. Also, the sound you added for movement slowing tiles gets old fast when it happens every single time I move around my ‘base’.
When you read a book in 0.5 it asks “Do you want to Study this book?” which is a bit nicer than hitting 20 keys even though I’ve had my face bitten off due to this.
I recently used a jackhammer on the ceiling of the evac shelter, and there are now rocks floating in midair a few tiles away, not sure what you could do about that, though.
I realize now I haven’t actually released version after I further tweaked and polished targeting system, so it might not quite work as I described. Recoil might not be resetting properly. I’m putting damn church bell tower in the game and then I’ll get that up for download, by tomorrow I guess.
By the way, churches are most interesting to visit during the night. They can have lit candles on the floor and/or torches in braziers. I wanted it to look like there was some occult ritual taking place there, just need to add human virgin on the altar that you can… butcher of course, that is sacrifice to demons and be granted a wish, or something.
Thanks for the rest of the report, it’s on the list.
It would be cool to find a cult map extra/church variation, one that’s very rare and lets you wish from a variety of interesting things.
Butcher the sacrifice:
Next butchery: