[quote=“vultures, post:8, topic:9944”]I feel these are all side-functions to a proposed device, aside from the RAD interchange.
Altough I am aware this is only my imagination (and not the authors), this cutting-edge gadget should really become state-of-the-art DDA-fueled device, the one which is proposedly very hard to find yet demanded for its features. At this point, a feature in the lines of ETA for infection care purposes comes in mind. Perhaps another health-care parametermight come in handy, when a mutation is triggered and the player character is becoming prone to side-effects. At last, such a bio-scanner could propose drug administration, and according to overall stats; maybe even help trigger some bionics (active : ON/OFF) in critical situations.
I’m just trying to make it sound more CataDDA-ish, thus brilliant. Don’t mind me if you just want an item from the Wasteland.[/quote]
My current designs have it being more of a ramshackle utility item put together by an electronically inclined survivor to better make use of their resources. But I could see a high end military or scientific version with increased functionality beyond the scope of this jury rigged knockoff. I just have no idea how one would go about designing, coding and implementing such a beast.
[quote=“Sunshine, post:11, topic:9944”]It would be nice to have one item that was an all-purpose electronic gizmo. Right now, every time someone adds a new feature, they also include a related device. So we have E-ink tablets, PDAs, RC controls, vehicles remotes, cameras, control laptops, and maybe others. Having all that rolled up into one item with one interface would be nice.
But giving it all those features at the beginning of the game would make it too awesome. What about having a base item you can add mods to to increase functionality?[/quote]
This is something I was considering at first. Starting with a bare bones base item that you could add or remove electronic modules to for increased functionality (like how the Fallout 1/2 Pipboy worked). But technical difficulties and my lack of experience working with modding CDDA have basically curb stomped it. I still plan to cram in as much functionality as I can though, so it can replace or make more practical the use of items most late game survivor’s normally wouldn’t carry around.
Also, the “CATA-Boy 3000” isn’t likely going to be its working name, I was just using it as a place holder and thread title until something more original strikes me.