It would be cool to have an equivalent to the Standard Issue Bridges Suit from Death Stranding. It has a large “backpack” that distributed the weight of the cargo evenly across your legs, hips, back and shoulders. It also has attachment points at the hips and shoulders that are rated to carry up to 200 lbs.
While this suit would enable you to haul vast amounts of loot, it would be very restrictive, and you will not be able to wear much more equipment or armor. It also requires you to place cargo in special containers that need to be packed and sealed before loading, making it less practical for casual use.
The uses for this will be fairly niche, being useful for thorough scavenging runs after you’ve cleared out an area, allowing the player to carry hundreds of lbs of loot, but that loot has to be packed into special containers and can’t be accessed without breaking open the container and having to repack it to haul it again. This means if you loot a gun, you won’t be able to use it unless it’s unpacked.
I figure in-game it could be a rare find in industrial buildings and military bases, or be craftable by the player with high enough skill. The containers could be craftable with some tools, a welding torch, and some sheet metal. The suit would need a full workshop with a forge and a variety of tools and materials. It would prevent the player from using any other armor or bags and prevent them from using any vehicles other than bikes and atvs. There would be severe combat penalties, and moving on rough terrain or over obstacles takes much longer.
Yeah you can mod this kind of thing, but I do not see anything like that to be useful in CDDA world where character can just make a wheelbarrow or travois.
I mean, with that type of logic, there’s no real need to do a lot of things in game. Like filling vehicle tanks with water, there’s water in the nearby forest, river or sea.
What use is the bulky suit which only property is “can carry ton of loot”? How could it be better than a regular suit, which gives armor, + a big backpack which, too, can hold a lot of stuff but can also be quickly dropped if you need to fight/run away?
The very niche use I could possibly see for an enormous pack that disallows more than basic clothing (what about winter?) would be to move loot through terrain where you can’t use a (foldable) trolley. If you require special packing and unpacking then its use would be further restricted to cases where that distance is long enough that it’s still faster than making multiple trips.
A possible weird case (which probably doesn’t exist in game) would be to walk an obstacle course with stairs up and down dozens or hundreds of times with only a few horizontal steps between them. The labs I’ve see have sufficiently few stairs to negotiate that a folding trolley works sufficiently well (especially if you cheat by folding the trolley rather than unloading it at each staircase, as that’s a lot faster than unloading each unstackable item one at a time).
It can also be noted that even a hoarder like myself may start to realize that following the advice to take the nails as well might not be an efficient use of your time and storage capabilities. Sure, there are cases where the loot is something you actually need (like building material you actually plan to use), but do you really need 200 guns of the same type?
It is the same logic. Elaborate how it’s not, because it’s extremely useful to have something like that in-game, but we shouldn’t base what’s in the game by its usefulness. There is a ton of filler shit in here that isn’t useful at all other than by adding to the atmosphere of the game.
you’d wanna make it exactly the same way as it is in death stranding, cause otherwise it wouldnt be cool~
great. well now your character has a suit thats so bulky they literally cant wear anything else, and you can attach boxes to it. those boxes contain your inventory, and arent easily accessable, everythings nested in containers so you’d need to put something down or wield it in your hands in order to open it and use stuff…
everything you carry will not only be heavy, but also be heavier because of the box that its in (they’re designed to take impacts after-all, cant be post-apocalyptic fedex if you’re breaking your packages!) and now your character cant move because you wanted to pick up everything out of a house.
make it more like the game, every time you get hit by something it triggers a ‘tear’-like effect that drops a random thing you were carrying
i dont know about you but all of that seems tedious and boring when i can put on a high volume backpack, some leg drop pouches, and stuff everything inside it, doing essentially the same thing.
i.e.: its a neat mod… but theres no way it’d make it into the base game, because nobody would ever use it.
My point isn’t that it should be mainlined, we have too many weird, annoying or useless things (mechanics & all) mainlined already; this would certainly add on to that.
My point is that even though you might not find much use in this, there are people like me & OP that would. It’s why I made the comparison on @Zhilkin 's reply. Why do we have forks and spoons and stuff if they serve no purpose other than filler in game? Why use bows when guns are far superior? Why use frag grenades if molotovs are better (because fire is OP), or say we need to destroy a piece of wall, why use high yield bombs if we have jackhammers? Why should backpacks exist if we can just haul things using vehicles? Why do challenge starts exist when easier starts exist? Why should… blah blah blah.
All of these exist because people find use in them. And to repeat: Even though I would find the suit that OP mentions useful, I wouldn’t support mainlining an obvious mod-worthy piece of clothing. idk why you mentioned that.
… i mean, they’re welcome to make it a thing themselves, but its doubtful anyone here would make it.
doubtful anyone here would make it.
Challenge accepted! This should be fun; @4R53N1C would you like to help make it? I don’t know too much about Death Stranding (and the pack in particular) but I am definitely interested in making it into a mod.
Haven’t been on this site in a bit lol. Sure, I can tell you the basics of what the suit is in Death Stranding and how it works, as well as some ideas on how to implement in in CDDA. I’m no good at coding, though.