Oh boy, that’s a lot of replies…
Correct, but like mlangsdorf mentioned, that kind of firing was designed for volley tactics, not trying to hit a small target at long distances. I don’t think anyone except maybe a world-class archer who had practised it could hit a guy at 50m, aiming in the time it takes to take a step.
Very interesting, gonna sneak that away for later. Basically reinforces my existing notions that crossbows are decent at hunting draws and quite powerful at really high draws, although I wonder if you missed a number for the energy of the 740lb steel crossbow? 65J seems really low, but that could be the draw length I suppose.
I know that an arrow/bolt isn’t really ever going to reach the energy of most bullets, but I think the cutting nature of broadheads makes for a lot more actual damage than most people expect. A bit of searching suggests that hunting classifications put high poundage compound bows in the very large game category (elephants, grizzly bears), so crossbows would probably be even higher. 9mm, especially from a pistol, is significantly lower and seems to be for deer at most.
Not sure what’s meant from this, are you saying there should be more types of crossbow? Because I’m starting to agree.
Yep. Some/most arrows are weird too. It’s on my todo list.
Sorta yes, sorta no. The way the game handles it is if you reach minimum strength you can draw it at all, but you need twice that strength to reach full draw and get full range (weird, but it seems to work okay, though I should really do some proper testing of it.)
Repeating crossbow is currently suck, as I’ve mentioned. Also on the todo list.
Agreed, but currently it just sucks hard and isn’t useful for anything. In my mind, everything should at least have a place.
Not a bad idea at all.
I basically balanced current bow/arrow numbers against each other, so they’re not well compared to guns. That said, I feel guns in general do too little damage and the average zombie is far too tanky.
Yes and no. I’ll explain my current plan at the bottom.
I’d imagine some of the large 1000+ pound crossbows (ones with decent draw length) could probably manage it at a somewhat decent distance, but I’d agree the sort of the thing we currently have in CDDA would have no chance.
Alright, current plan of attack:
Balance sweep of bows, I think they need to be brought back just a bit in terms of damage/range. Maybe 5-10%, just so I can say I tried.
Fix arrows so they’re not weird.
Fix bolts so they’re not weird.
Add versions of the basic and compound crossbow that have a belt hook for fast reloading, I.E bring both to about 250 moves.
Replace the composite crossbow with a heavy crossbow variant. Much higher damage and range, but has a longer reload time.
Add a heavy and double variant of the compound crossbow, both harder to make than the base one and balanced appropriately (double would be a bit weaker, less accurate, heavy is stronger but slower).
Rebalance repeating and pistol crossbow to be a bit less crap.
Add modern/compound versions of the repeating and pistol crossbow.
Make huge crossbow less crap, possibly add a modernised version with a UPS powered electric winch.
Maybe add a GreatCrossbow? Basically the Huge Crossbow but with significantly lower reload time and an 18 strength requirement.
I may end up making different loading versions of the different crossbow types, I.E Each type has a lever drawn (medium strength requirement, mid speed), belt hook (high strength requirement, fast speed) and winch (no strength requirement, slowest) version, and people can craft the type they want and use it appropriately.
One issue is that the belt hook reloading method is apparently the fastest, but it also uses your legs so it’s ALSO going to have lower strength requirements than anything using arms, cept winches. In the interests of not making belt hooks the automatic best option, I may have to fudge the numbers a little bit and pretend it takes more effort somehow, or limit it to medium strength crossbows, with hand drawing for low strength, and high strength crossbows being windlass only.